

If anyone really needs help with thorough installation, please post in the discussion thread. The naming convention MUST be as above for these to work, this is a requirement due to the way I've exported the sound files. Every RSS Hybrid car and the VRC Formula Alpha 2022 has 'clone sounds' so you can use Car Tuner to create duplicates named 'Mercedes', 'Ferrari', 'Honda' and 'Renault' as before.

zip folder(s) from DOOMEternal/Mods/ folder.This is an incremental update to the F1 Sounds Megapack which brings new sounds for 2022 RSS and VRC cars! Do not install both alternate Ballista/Super Shotgun versions at the same time as its main file!ģ) Run EternalModInjector.bat. The mod should now work!ġ) Remove your selected. zip folder(s) and simply place it in your /DOOMEternal/Mods/ folder. Do not extract the zip folder into the mod folder. DOOMEternal/base/Ģ) Download your selected. DOOMEternal/base/DEternal_patchManifest.exe DOOMEternal/EternalModInjector.bat-/DOOMEternal/base/BlangParser.dll These are all the files you should end up with. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\. Installation Instructions (Windows & Steam, paraphrased from the Discord channel):ġ) Download EternalModInjector.zip archive from the Doom 2016+ Modding Discord server here, and extract its contents to your DOOM Eternal installation's root directory, e.g. Update : The Plasma Rifle's weapon mods have been updated! Different versions are available for download and are fully compatible with each other (minus alternate Heat Blast versions).ĭesign process stories will be included for each weapon in their descriptions and in articles. In the Ballista's case, a version based on Quake 3's iconic Railgun is available, while the Super Shotgun's alternate version leaves its reloading sounds unchanged. The Ballista and Super Shotgun both feature alternate versions. Powerups (Onslaught, Overdrive, and Berserk) have each been overhauled as well to include sounds from classic Quake. The Sentinel Hammer and Crucible were both excluded since I found their sounds to be perfectly fine, though I could always come back to them in the future. Each weapon not covered prior (that being the Heavy Cannon, Combat Shotgun and Chaingun) has been overhauled to sound beefier and much more powerful. The finale of the Beefier Weapons SFX series.
